The bad ending shows the now-monstrous Jericho killing Tala and riding into the night, while the good ending shows Cassidy's soul being released. If the character were to choose the good option, then the final fight will be against the vampiric Tala, and if they player chose to take Lazarus' curse for himself, then he must fight the ghost of Cassidy.
DARKWATCH 2 PS2 PS2
Either Jericho rids the west of the Curse of Lazarus, or he becomes the Curse the player's choice determines how the game ends. Download this stock image: Darkwatch - Sony Playstation 2 PS2 - Editorial use only - 2CW51C7 from Alamys library of millions of high resolution stock. A final showdown ensues with Lazarus, in which Jericho arises victorious, and a choice is given for him to side with either Cassidy or Tala. Cassidy assists Jericho Cross on his journey to the Darkwatch Citadel to help him lift the vampire curse and save his soul from eternal damnation. She is the games first female protagonist and Darkwatch agent. She then betrays the Darkwatch from within, allowing the undead hordes to invade its headquarters. Cassidy Sharp is a female video game character that appears in the game Darkwatch: Curse of the West. Eventually, during their night of passion, Tala causes him to bite her and inherits some portion of his power, transforming herself into a half-vampire creature similar to him. On some of his missions Jericho is accompanied by other Darkwatch forces including his new partner, a sultry and vicious temptress named Tala. Missions include tasks ranging from fixing some of the damage he has caused to acquiring Darkwatch equipment, such as the Darklight Prism, a stone that allows vampires within its vicinity to use their powers and walk in sunlight. When Jericho passes the test anyway, he begins to do missions for the Darkwatch. Cartwright puts him through Torture Maze, the Darkwatch initiation exercise which was designed as a test for Darkwatch Regulators, but Jericho gets a special version specially designed by Cartwright to kill him. As the game progresses, Jericho finally makes his way to the Darkwatch Citadel, where he meets General Clay Cartwright, the current leader of the order. The game continues with the introduction of Cassidy as well as the appearance of Shadow, Jericho's undead horse. In a seeming bit of mercy, Lazarus bites Jericho and gives him the curse of the vampire, causing him to slowly turn into one. The game begins in Arizona Territory in 1876 with Jericho attempting to rob a Darkwatch train that is transporting the captured Lazarus Malkoth to the Darkwatch Citadel, a frequently mentioned and often visited location in the game, and in doing so releases Lazarus into the West. The game outlines either Jericho's struggle for humanity or his descent into darkness, depending on the player's actions. Siehe Details auf eBay erhältlich bei Suchen Alle Geschäfte. Jericho, however, is slowly turning into a vampire himself, after being bitten by Lazarus. DARKWATCH PS2 (no manual) 1 von 5 Nur 1 verfügbar DARKWATCH PS2 (no manual) 2 2 von 5 DARKWATCH PS2 (no manual) 3 3 von 5 DARKWATCH PS2 (no manual) 4 4 von 5 DARKWATCH PS2 (no manual) 5 5 von 5 Siehe Mehr. After unwittingly releasing the Darkwatch's greatest enemy, a vampire lord named Lazarus Malkoth, Jericho is conscripted into the Darkwatch as an elite operative. Insomniac Games’ most recent efforts include the PlayStation 3 sequel Resistance 2 and downloadable title Ratchet and Clank: Quest for Booty.The game's story (narrated by Peter Jason) follows the exploits of Jericho Cross, an outlaw-turned-vampire, and his employment in an ancient vampire-hunting order known as the Darkwatch (hence the game's title). “We feel very fortunate to have that sort of relationship in place.” “Their PR and marketing folks are terrific to work with and very dedicated to the cause, and there are some very creative people there.” Their product development team is second to none - we absolutely love working with them,” he stated. Schneider heaped praise on Sony and its development team, which he described as second to none: “Sony bends over backwards to work with its development teams. “We’ve been with Sony for a long, long time now, and that’s where we intend to stay for the foreseeable future.” When you blow open the safe, only narrowly unimpeded by an angry and oddly-modelled woman who later turns out to be a colleague, you discover that you have unleashed a great evil. Speaking with GI.biz, Insomniac’s director of marketing and communications Ryan Schneider commented: “Sure, as an independent developer, you do consider those options - but at the same time we do have a great relationship with Sony. Celebrated developer Insomniac Games has declared that it intends on sticking at camp Sony for the ‘forseeable future,’ despite admitting the company has flirted with the possibility of multiformat development.